I can't tell if SE was actively trying to prevent things like Cheat Engine, or if they were trying to emulate how they would have to do it on the NES (which would be to load a register with the hp value of the relavent party member in order, when it needs to change). The biggest issue is it is a huge pain to find all of them at any given time, as it only seems to load one or 2 party members into these pointers, and I almost never find member 4's hp (not for lack of knowledge or trying, but for lack of it even being populated at any given time). The game constantly cycles hp values through all these pointers, and 0s them out at seemingly every change in state (opening the menu 0s some out, getting into battle occupies some and 0s some). I've found 7 so far, trying to find a way to constantly display hp (gil is easy, I have no idea why they did this for hp and not gil). This likely has to do with the fact that this game (as well as the other 2 so far) uses way more pointers for player hp than just the party size. After level 50 your party turn into gods anyhow. Sometimes just turning on the cheat after starting the game and loading the latest save will cause my entire parties HP to go to Zero the moment I turn on the cheat and turning it off will make all the HP return. Randomly and without explanation, the infinite HP cheat will suddenly make my entire party have Zero HP which causes the entire party to instantly die the moment I enter into battle.
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